Build a loadout around the raid you intend to survive
This lab combines the parts of a loadout that it can display directly: class baseline, two weapons, seven armor and accessory slots, exact equipment variants, socketed gems, fixed affixes, Victory Wine and enabled self-only combat conditions.
How loadout preparation works
Only the active weapon contributes weapon attributes; the second weapon remains in the loadout for switching. Equipped armor, legal socketed gems, fixed affixes and a complete Victory Wine choice are added where the current rules allow them.
The attribute panel shows the current self panel, including any self-only condition you explicitly enable. Triggered payloads and teammate-targeted effects are described separately instead of being added to persistent attributes.
How to use this tool
- Choose class and level
Choose the class and level first. The tool uses that class baseline and limits the equipment catalog to compatible records.
- Fill two weapons and seven slots
Fill both weapon slots and the seven armor or accessory slots, then choose the exact variant shown in the game data. Mark the weapon whose attributes should currently apply.
- Add legal gems, affixes and Victory Wine
Open each socket, choose a matching family and tier, and review the accumulated affix levels. Victory Wine contributes only after every required choice for that tier is complete.
- Review conditions and results
Enable only the self combat conditions you want to inspect. Compare the displayed attributes and the static equipment value, then copy the link to preserve the same configuration.
A useful first comparison
Build one full nine-piece loadout, switch the active weapon, and note which weapon attributes change while the armor remains constant. Then replace one armor variant or gem at a time so each displayed difference has a clear source.
The equipment value is the static item-and-gem total recorded by the game data. It is useful for comparing the selected plans, but it is not a live market quote, repair price or replacement-cost forecast.
Common beginner mistakes
- Expecting both equipped weapons to contribute attributes at the same time instead of checking the active marker.
- Counting a gem, affix or Victory Wine choice before the socket and selection rules accept it.
- Reading the attribute panel as final damage even though it displays verified panel attributes rather than a complete attack outcome.
- Reading equipment value as a live market price or repair bill.
