MHMistfall HunterField Guide

Equipment

Loadout Lab

Build a complete two-weapon loadout, fit compatible gems, and compare verified attributes before taking the gear into a hunt.
Armory loadoutMercenary
Level
1
Equipment
0/9
Gems
0
Equipment value
0

Static item and socketed-gem value; not a live market or repair price.

Class base values plus the active weapon, equipped armor, socketed gems, fixed affixes, Victory Wine, and enabled self-only combat conditions.

Basic

Attack
100
Defense
50
Maximum Health
618

Energy

Maximum Energy
100
Energy Recovery Speed
10
Skill Energy Cost Reduction
+0.00%
Max Dodge
350
Dodge Recovery Speed
20
Dodge Energy Cost Reduction
+0.00%
Max Stagger
120
Stagger Recovery Speed
5

Damage

Physical Damage
+0.00%
Magic Damage
+0.00%
Critical Damage
+35.00%
Defense Penetration
+0.00%

Survival

Physical Resistance
+0.00%
Magic Resistance
+0.00%
Critical Damage Resistance
+0.00%
Block Damage Reduction Rate
+0.00%
Healing Done
+0.00%

Speed

Movement Speed
+0.00%
Skill Cooldown Speed
+0.00%
Interaction Speed
+0.00%
Equipment

Victory Wine

No Victory Wine selectedChoose a brew to add its complete affix setup to this loadout.
Choose a brew to add its complete affix setup to this loadout.
Beginner system guide

Build a loadout around the raid you intend to survive

This lab combines the parts of a loadout that it can display directly: class baseline, two weapons, seven armor and accessory slots, exact equipment variants, socketed gems, fixed affixes, Victory Wine and enabled self-only combat conditions.

How loadout preparation works

Only the active weapon contributes weapon attributes; the second weapon remains in the loadout for switching. Equipped armor, legal socketed gems, fixed affixes and a complete Victory Wine choice are added where the current rules allow them.

The attribute panel shows the current self panel, including any self-only condition you explicitly enable. Triggered payloads and teammate-targeted effects are described separately instead of being added to persistent attributes.

How to use this tool

  1. Choose class and level

    Choose the class and level first. The tool uses that class baseline and limits the equipment catalog to compatible records.

  2. Fill two weapons and seven slots

    Fill both weapon slots and the seven armor or accessory slots, then choose the exact variant shown in the game data. Mark the weapon whose attributes should currently apply.

  3. Add legal gems, affixes and Victory Wine

    Open each socket, choose a matching family and tier, and review the accumulated affix levels. Victory Wine contributes only after every required choice for that tier is complete.

  4. Review conditions and results

    Enable only the self combat conditions you want to inspect. Compare the displayed attributes and the static equipment value, then copy the link to preserve the same configuration.

A useful first comparison

Build one full nine-piece loadout, switch the active weapon, and note which weapon attributes change while the armor remains constant. Then replace one armor variant or gem at a time so each displayed difference has a clear source.

The equipment value is the static item-and-gem total recorded by the game data. It is useful for comparing the selected plans, but it is not a live market quote, repair price or replacement-cost forecast.

Common beginner mistakes

  • Expecting both equipped weapons to contribute attributes at the same time instead of checking the active marker.
  • Counting a gem, affix or Victory Wine choice before the socket and selection rules accept it.
  • Reading the attribute panel as final damage even though it displays verified panel attributes rather than a complete attack outcome.
  • Reading equipment value as a live market price or repair bill.