MHMistfall HunterField Guide

Class database

Mistfall Hunter Classes

Compare every current class through its official role, legal weapon families, compatible skills, talent branches, resource profile, and recommended affixes.

6
classes
10
weapon families
79
equippable skills
241
current talents

Choose by combat plan, not by a tier list

Each profile keeps the class, weapon, skill, and talent relationships together so you can see what a choice actually unlocks before committing to it.

Mercenary

Mercenary

Mercenaries are a common sight on battlefields across the continent, known for their robust physical condition and combat skills. They frequently engage enemies up close, utilizing their proficiency in weapons like Hammer, Sword and Shield. Their exceptional abilities in head-on fights make them a versatile force, equally effective in solo battles or as part of a team.

  • Sword and Shield · Hammer
  • 9 equippable skills
  • 49 current talents
Open class profile
Sorcerer

Sorcerer

Sorcerers wield complex spells and gestures to unleash forces far more devastating than conventional arms. Staffs are their preferred weapon. Beyond their formidable offensive power, different schools of spells boast a variety of magical abilities that can shield allies or enhance their combat effectiveness. However, Sorcerers are less adept at hand-to-hand combat and should steer clear of close engagements.

  • Staff
  • 22 equippable skills
  • 39 current talents
Open class profile
Blackarrow

Blackarrow

Blackarrows stand out as superb scouts and snipers, known for their swift movements and expert archery. They can eliminate key threats from a distance or use their tactical skills and knowledge of the terrain to scout enemy positions or provide advantages, tilting the battle in their favor.

  • Bow
  • 7 equippable skills
  • 36 current talents
Open class profile
Shadowstrix

Shadowstrix

Shadowstrixes, masters of stealth and assassination, strike from the shadows using any and all means to take down their targets, be it through stealth attacks, backstabbing, or ambushes. They are experts in using poisons and curses, and their mastery of daggers as well as other short weapons allows them to excel in close combat, allowing them to deal fatal damage very quickly.

  • Dagger · Dual Blades
  • 8 equippable skills
  • 47 current talents
Open class profile
Seer

Seer

Devout followers of the Goddess of Life, Seers channel divine magic through prayer and sacred arts. They skillfully guide the life essence bestowed upon the world to heal the wounded, dispel afflictions, and shelter their allies. In these times of chaos, most Seers hold unwavering faith in the return of the gods, while a few mad heretics harbor resentment toward divine silence, drawing chaotic power from blasphemous acts.

  • Catalyst · Mace
  • 22 equippable skills
  • 56 current talents
Open class profile
Withered Knight

Withered Knight

These knights wield a greatsword to deal massive damage, or pick up a polearm and shield to maintain balanced offense and defense while supporting their allies. Once the most loyal and powerful Rose Knights of the Church, they were exiled after a grave failure. Tested by suffering, they rose as Withered Knights, upholding justice in the wastelands with the power of holy light.

  • Greatsword · Polearm and Shield
  • 11 equippable skills
  • 49 current talents
Open class profile

How class choice changes a raid

A class in Mistfall Hunter is more than a starting stat line. It determines which weapon families you can take into a raid, which active skills become legal, and which talent branches you can develop as the character levels. That makes the first useful comparison a relationship check: class to weapon, weapon to skill, and class to talent. A generic ranking cannot tell you whether the combat rhythm behind a highly rated class matches the distance, risk, and team role you actually want to play.

The six current classes cover direct melee pressure, ranged control, spellcasting, stealth, support, and defensive counterplay in different ways. Mercenary and Withered Knight both fight at close range, but their weapon sets and talent constellations are not interchangeable. Sorcerer and Blackarrow both prefer distance, yet one works through a staff and several schools of magic while the other is built around archery, scouting, and positional advantage. Shadowstrix turns mobility and concealment into pressure, while Seer can move between protection, control, and offense through its paired weapon families and named paths.

Read weapons, skills, and talents together

Weapon compatibility is the hard boundary of a legal loadout. A skill that belongs to Hammer cannot simply be placed on a Staff or Bow setup, even when its effect sounds useful. Each class profile therefore groups skills under the weapon family that enables them. This is faster than searching a flat skill list and safer than planning around an ability the chosen class cannot equip. Classes with two weapon families also make their available switch in play easier to understand because both disciplines remain visible in one profile.

Talent branches add a second layer of commitment. Branches unlock at specific character levels, some nodes require another named node, and some options occupy an exclusive choice group. The database lists only the 241 nodes referenced by the current talent trees; unused named rows are not mixed into the playable count. This distinction matters when older pages, build posts, or extracted lists repeat talents that no longer sit in a current branch. Use the class page to verify that the branch and prerequisite still exist before treating an old build as reproducible.

What the numbers do—and do not—mean

The resource panel is deliberately narrow. It reports the unmodified capacities and recovery values that are repeated in the current class configuration, including health, stamina where the class uses it, dodge energy, escape energy, and healing flasks. Those rows do not form an attribute-growth curve: the same baseline is repeated across the configured levels. Equipment, affixes, talents, states, and mode-specific modifiers can all change the value you finally see in combat, so the panel is a starting profile rather than a final damage or survivability calculator.

Recommended affixes are also presented as recommendations, not as a universal best-in-slot verdict. The game associates ten affixes with each class, but an affix only becomes meaningful in the context of its level, the item carrying it, sockets, other effects, and the plan for the raid. Start with the official recommendation list to learn the intended directions, then check whether the trigger and benefit fit the weapon and skill loop you selected. This keeps class choice grounded in legal relationships and observable rules instead of unsupported damage claims or a one-size-fits-all tier list.