Blackarrow Technique
Blackarrow can equip up to 3 types of special arrows. Archer Arrows focus on dealing damage, while Hunter Arrows provide utility effects.
Class database
Blackarrows stand out as superb scouts and snipers, known for their swift movements and expert archery. They can eliminate key threats from a distance or use their tactical skills and knowledge of the terrain to scout enemy positions or provide advantages, tilting the battle in their favor.
These are the class mechanics the game highlights before and during a hunt.
Blackarrow can equip up to 3 types of special arrows. Archer Arrows focus on dealing damage, while Hunter Arrows provide utility effects.
Named paths are shown only when they are used by a current skill set or talent branch.
Bow
These are the weapon families assigned to this class and the complete set of current skills that require each family.
After using the skill, Blackarrow enters Volley mode, allowing you to hold Light Strike to rapidly fire up to 5 arrows for a certain duration, dealing Physical Damage. During Volley, shooting does not reduce Movement Speed. Dodging removes Volley.
Cast this skill to fire 7 arrows forward simultaneously, dealing Physical Damage to enemies on hit and knocking them back. Scattershot has a shorter base cooldown in trio mode.
Hold to aim and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, Freezing enemies within range for a period of time. Frostblight Bomb has a shorter base cooldown in trio mode.
Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing Physical Damage on hit. The arrow can pierce 5 units.
Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited uses per match.
Hold to aim and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals Physical Damage to enemies in range and knocks back all units in the area. Knockback distance increases with proximity to the grenade. Impact Grenade has a shorter base cooldown in trio mode.
After using this skill, Blackarrow enters Stealth. After Stealth ends, Charge Speed will briefly increase, and you can use the skill again within a short time to re-enter Stealth. You can do this up to 3 times. Collision with other units is ignored while in Stealth. Shadow Step has a shorter base cooldown in trio mode.
These named weapon actions are triggered by basic attacks, dodges, resources, or other effects. They are not additional skill-slot choices.
Press Light Strike to quickly shoot the currently loaded arrow.
Hold Light Strike to charge the bow. Charging does not consume Energy and increases the arrow's Damage Multiplier, Impact, Effective Range, and Maximum Range. After fully drawing, you enter an Aiming state for a short time.
Branches are ordered by their in-game unlock level. Every node below belongs to the current tree; prerequisites and exclusive choices are shown by name.
Exclusive choice: Measured Pace / Battle-fed
When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.
Requires: Measured Pace
Fully-drawn arrows will home in on enemies near the crosshairs.
Requires: Marksman
Changes roll into dodge and unlocks Dodge Power Shot.
Dodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.
When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.
Requires: Battle-fed
After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy.
Requires: Lasting Pain
Changes roll into dodge and unlocks Dodge Rapid Shot.
Dodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.
Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.
Increases the knockback distance of fully drawn Concussive Arrows.
Increases the Damage Multiplier of fully charged Splatter Arrow's splash.
Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.
Sky Piercer's Physical Damage is partially converted to True Damage.
After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.
After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.
Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.
Increases the effective range of Featherlight Arrows.
After hitting an enemy with a shot, increase Movement Speed for a period of time.
Increases the Damage Multiplier of quick shots.
Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.
Increase Charging Speed for shooting.
Increases the Damage Multiplier of fully drawn arrows.
Increases Movement Speed when shooting.
Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.
Attacks received during Shadow Step's Stealth no longer remove Stealth.
Increases the number of uses for Predator's Senses and reduces its base cooldown.
Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.
Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.
After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.
Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.
These branches are available to every class and are kept separate from the class-specific constellation.
Woodling merchants will offer you a discount during matches.
Greatly increases damage dealt to Returner Woodlings.
Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.
Increases Gyldenblod gained.
Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.
Allows you to sense the corpses of other Gyldhunters.
Increases resistance to the Gyldenmist, slowing the rate of Gyldening.
These are the repeated baseline attributes and resources before equipment and talents. They are not a level-growth table and do not include final combat modifiers.
The game marks these affixes as recommendations for this class. Their order is preserved; final value still depends on the equipment, affix level, and build around them.