MHMistfall HunterField Guide
Mercenary

Class database

Mercenary

Mercenaries are a common sight on battlefields across the continent, known for their robust physical condition and combat skills. They frequently engage enemies up close, utilizing their proficiency in weapons like Hammer, Sword and Shield. Their exceptional abilities in head-on fights make them a versatile force, equally effective in solo battles or as part of a team.

2
weapon families
9
equippable skills
14
class talent branches
49
current talents

Official field tips

These are the class mechanics the game highlights before and during a hunt.

Sword and Shield Technique

When using a Sword and Shield as Mercenary, hold Heavy Strike to block and reduce the damage of attacks. The amount of damage blocked is based on your Block Damage Reduction Rate. Attacks from monsters affected by Anger cannot be blocked.

Hammer Technique

When using a Hammer as Mercenary, hold Heavy Strike to charge up an attack. Upon successfully charging, release to perform a long-range rush attack and gain Super Armor while attacking.

Sword and Shield Technique

When a Mercenary equipped with a Sword and Shield hits enemies 5 times, they enter Blade Edge status, allowing them to unleash Impalement by holding the Light Strike button.

Weapon disciplines and skills

These are the weapon families assigned to this class and the complete set of current skills that require each family.

Sword and Shield

4 equippable skills

Shield Dash

Unlocks at level 1

Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield.
This skill can be cast while blocking.

Whirling Cut

Unlocks at level 1

Dash forward and perform 2 slashes, dealing Physical Damage.

Stonebreaker Slash

Unlocks at level 4

Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies.
Stonebreaker Slash has a shorter base cooldown in trio mode.

Shield Slam

Unlocks at level 7

Jump with your shield raised and smash it into the ground, dealing Physical Damage and reducing enemy Movement Speed for a period of time. While jumping with the shield, you can block frontal attacks and gain a period of Super Armor.

Innate actions and follow-ups

These named weapon actions are triggered by basic attacks, dodges, resources, or other effects. They are not additional skill-slot choices.

Impalement

Hold Light Strike to cast Impalement: Thrust forward with your sword, dealing damage and gaining 2 stacks of Sword Tip.
While in the Blade Edge or Strong Edge state, your travel distance is increased.

Stacked Slash

When a normal attack hits, gain 1 stack of Sword Tip. After gaining 6 stacks of Sword Tip, enter the Blade Edge state. While in the Blade Edge state, gain another 6 stacks of Sword Tip to enter the Strong Edge state.
While in the Blade Edge state, press Light Strike and Heavy Strike to unleash Stacked Slash. After use, you will exit the Blade Edge state.
When unleashed during the Strong Edge state, Stacked Slash is enhanced with increased travel distance and damage while granting Super Armor. After use, you will enter the Blade Edge state.

Hammer

5 equippable skills

Hammer Dash

Unlocks at level 1

Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.

Hammer Spin

Unlocks at level 1

Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.

Skullcrusher

Unlocks at level 4

Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level.
Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage.
Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.

Earthshaker

Unlocks at level 7

Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level.
Lv.1 Charge: Increases AoE and Damage Multiplier.
Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage.
This skill can be cast in the air but cannot be charged.

Warhammer Sling

Unlocks at level 10

Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.

Innate actions and follow-ups

These named weapon actions are triggered by basic attacks, dodges, resources, or other effects. They are not additional skill-slot choices.

Power Hammer

Press Light Strike to unleash Light Strikes, chaining up to 3 hits for damage. You can hold Light Strike to charge during this period.

Punishing Hammer

After launching a Light Strike with Light Strike, press Heavy Strike to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold Heavy Strike to charge during this period.

Current talent constellation

Branches are ordered by their in-game unlock level. Every node below belongs to the current tree; prerequisites and exclusive choices are shown by name.

01Sword and Shield: Weapon MasteryUnlocks at level 2 · 6 current talents

Exclusive choice: Sword Edge / Shield Buildup

Sword Edge

Maximum ranks: 1
Exclusive choice

Sword attacks from skills also grant 1 stack of Sword Tip on hit.

Blade Charge

Maximum ranks: 1

Requires: Sword Edge

While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.

Stacking Blade

Maximum ranks: 1

Requires: Blade Charge

The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.

Shield Buildup

Maximum ranks: 1
Exclusive choice

Sword Tip stacks gained from normal attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks.
Shield attacks from skills also grant 2 stacks of Shield Pressure on hit.
When you have Momentum, you can press Light Strike and Heavy Strike to consume 1 stack of Momentum and unleash Shockwave Strike.

Perfect Defense

Maximum ranks: 1

Requires: Shield Buildup

After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status. Block has a lower base Energy cost in trio mode.
Additionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.

Block Damage Boost

Maximum ranks: 1

Requires: Perfect Defense

All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.

02Hammer: Weapon MasteryUnlocks at level 2 · 3 current talents

Unstoppable

Maximum ranks: 1

Requires: Hammer of Convergence

When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.

Hammer of Convergence

Maximum ranks: 1

After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.

Relentless Advance

Maximum ranks: 1

Requires: Unstoppable

You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.

03Hammer: Consecutive AttacksUnlocks at level 2 · 3 current talents

Shield Break

Maximum ranks: 1

Hammer normal attacks deal increased damage and additional damage to shields.

Combo Energy Recovery

Maximum ranks: 1

Requires: Shield Break

Landing consecutive Hammer attacks recovers Energy.

Titan Hammer Strike

Maximum ranks: 1

Requires: Combo Energy Recovery

When the Hammer deals damage, it accumulates Stun stacks. At 6 Stun stacks, the Hammer's next attack will Stun the target and remove all stacks. Light Strike hits accumulate 1 Stun stack, while Heavy Strike and skill hits accumulate 2 Stun stacks.
Note: Hammer Spin hits during the spin only apply 1 stack of Stun. The final hit applies 2 stacks of Stun.

04Sword and Shield: Whirling Cut EnhancementUnlocks at level 3 · 4 current talents

Exclusive choice: Fearless / Foresight

Fearless

Maximum ranks: 1
Exclusive choice

The Whirling Cut (Dash) skill becomes available on Sword and Shield.
Whirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.

Whirling Edge

Maximum ranks: 1

Requires: Fearless

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

Foresight

Maximum ranks: 1
Exclusive choice

The Whirling Cut (Bounce) skill becomes available on Sword and Shield.
Whirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.

Whirling Technique

Maximum ranks: 1

Requires: Foresight

After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.

05Hammer: Hammer Spin EnhancementUnlocks at level 3 · 2 current talents

Steel Sanctuary

Maximum ranks: 1

Extends the duration of Hammer Spin's Super Armor effect.

Endless Whirlwind

Maximum ranks: 1

Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.

06Sword and Shield: Stonebreaker Slash EnhancementUnlocks at level 4 · 4 current talents

Exclusive choice: Stonebreaker Counter / Sudden Edge

Stonebreaker Counter

Maximum ranks: 1
Exclusive choice

After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.

Feral Attack

Maximum ranks: 1

Requires: Stonebreaker Counter

Stonebreaker Slash can be cast during the Breakaway window, but this will increase the skill's base Energy cost and extend its base cooldown time.

Sudden Edge

Maximum ranks: 1
Exclusive choice

Stonebreaker Slash supports holding the button. While held, the travel distance is increased and you deal damage while moving.

Stonebreaker Edge

Maximum ranks: 1

Requires: Sudden Edge

Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.

07Hammer: Skullcrusher EnhancementUnlocks at level 4 · 3 current talents

Dynamic Charge

Maximum ranks: 1

You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Skullcrushing Echo

Maximum ranks: 1

Requires: Dynamic Charge

When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.

Iron-Clad Body

Maximum ranks: 1

Skullcrusher on Lv.1 Charge grants Super Armor during casting.

08Sword and Shield: Shield Dash EnhancementUnlocks at level 5 · 2 current talents

Rising to the Challenge

Maximum ranks: 1

After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.

Absolute Punishment

Maximum ranks: 1

The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.

09Hammer: Hammer Dash EnhancementUnlocks at level 5 · 2 current talents

Dash

Maximum ranks: 1

Increases the dash distance of Hammer Dash.

Super Armor Armament

Maximum ranks: 1

Gain Super Armor while casting Hammer Dash.

10Sword and Shield: Block MasteryUnlocks at level 6 · 3 current talents

Sturdy Shield

Maximum ranks: 1

Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.

Opportunist

Maximum ranks: 1

Increase Movement Speed during Block.

Shield Strike Taunt

Maximum ranks: 1

Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.

11Sword and Shield: Shield Slam EnhancementUnlocks at level 7 · 3 current talents

Bounce

Maximum ranks: 1

Shield Slam can be quickly cast while blocking with the shield raised.

Raging Earth Shake

Maximum ranks: 1

Requires: Bounce

Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.

Will to Survive

Maximum ranks: 1

Requires: Bounce

Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.

12Hammer: Earthshaker EnhancementUnlocks at level 7 · 2 current talents

Leap Step

Maximum ranks: 1

You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.

Thunderous Hammer

Maximum ranks: 1

Requires: Leap Step

When a charged attack hits, it reduces the cooldown of Earthshaker.

13Mercenary: Iron WillUnlocks at level 9 · 3 current talents

Steel Skull

Maximum ranks: 1

Increase Critical Damage Resistance.

Indomitable Will

Maximum ranks: 1

Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.

Resilient Body

Maximum ranks: 1

After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.

14Hammer: Warhammer Sling EnhancementUnlocks at level 10 · 2 current talents

Rock Scatter

Maximum ranks: 1

Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.

Powerful Rock Sling

Maximum ranks: 1

Requires: Rock Scatter

Warhammer Sling can be held to perform a Lv.1 charge.
Lv.1 Charge: Increases maximum range and Damage Multiplier.

Shared progression branches

These branches are available to every class and are kept separate from the class-specific constellation.

15Woodling ExpertUnlocks at level 10 · 3 current talents

Regular

Maximum ranks: 1

Woodling merchants will offer you a discount during matches.

Woodling Bane

Maximum ranks: 1

Greatly increases damage dealt to Returner Woodlings.

Swift Exit

Maximum ranks: 1

Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.

16Way of Gylden HuntUnlocks at level 12 · 4 current talents

Greed is Good

Maximum ranks: 1

Increases Gyldenblod gained.

Monster Hunter

Maximum ranks: 1

Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.

Death Sense

Maximum ranks: 1

Allows you to sense the corpses of other Gyldhunters.

Gyldenmist Tolerance

Maximum ranks: 1

Increases resistance to the Gyldenmist, slowing the rate of Gyldening.

Unmodified class baseline

These are the repeated baseline attributes and resources before equipment and talents. They are not a level-growth table and do not include final combat modifiers.

Attack
100
Maximum Energy
100
Defense
50
Energy Recovery Speed
10.00
Maximum Health
618
Critical Damage
35.00%
Max Dodge
350
Dodge Recovery Speed
20.00
Max Stagger
120
Stagger Recovery Speed
5.00
Springhorn Charge
3

Recommended affixes

The game marks these affixes as recommendations for this class. Their order is preserved; final value still depends on the equipment, affix level, and build around them.

  1. 01Unyielding
  2. 02Stoic
  3. 03Bulwark
  4. 04Tenacious
  5. 05Iron Helmet
  6. 06Valor
  7. 07Wrath
  8. 08Strife
  9. 09Smiting
  10. 10Focused

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