FROM FIRST HUNT TO DEEP BUILD ANALYSIS
Player guides and walkthroughs
Thirty guides across six topics: first extractions, class and weapon choices, builds, route planning, camp spending, and keeping up after a patch.
Beginner Guides and First Hunts
The first ten hours decide whether the game reads as unfair or as a puzzle you can solve. These guides cover the run loop, the interface, deciphering loot and the habits that keep an early kit alive.
Class, Weapon and Combat Guides
Your class picks the fantasy, but your weapon picks the skills, the talent branches and the range you fight at. These guides explain that chain and how each class actually plays.
Build, Talent and Gem Guides
A build is a set of decisions that agree with each other. These guides cover talents, sockets, affix gems, equipment quality and the risk budget behind every loadout you take through the mist.
Raid, Route and Extraction Guides
Every successful raid is a route with an exit attached. These guides cover the launch areas, how to plan a loop you can reverse, and what to do when the plan meets another squad.
Camp, Crafting and Economy Guides
Progress happens between runs. These guides cover camp upgrade order, stash discipline, crafting, vendors and how to tell a genuine upgrade from expensive clutter.
Endgame, Season and Patch Guides
Late game is about repeatable value rather than survival. These guides cover ranked and seasonal play, higher difficulties, keeping up with patches and troubleshooting the client itself.