GUIDE TOPIC
Class, Weapon and Combat Guides
Your class picks the fantasy, but your weapon picks the skills, the talent branches and the range you fight at. These guides explain that chain and how each class actually plays.
Which Class Should You Play First
What all six classes actually do, which weapons they carry, how forgiving each one is at low level, and how solo and squad play change the answer.
New players · first class choiceUpdated 2026-08-059 min readHow Weapons Decide Your Skills
Skills belong to weapons rather than classes. Here is what each of the ten weapon families gives you, when it unlocks, and which combinations are illegal.
Players building a first kit · levels 1-12Updated 2026-08-059 min readStagger, Super Armor and Breakout
The combat layer the tutorial skips: how stagger builds and recovers, why dodging no longer costs energy, and what to do when you are being chain-pressured.
All players · combat fundamentalsUpdated 2026-08-059 min readFighting Other Hunters in the Mist
How to judge whether a player fight is worth taking, read what someone is carrying, break away cleanly, and stay inside the official rules on teaming.
Players losing gear to other huntersUpdated 2026-08-059 min readChanging Class and Alt Characters
Whether to switch class or start a second character, what carries over between them, and why a fresh alt runs into opponents it is not ready for.
Players considering a rerollUpdated 2026-08-058 min read