GUIDE TOPIC
Beginner Guides and First Hunts
The first ten hours decide whether the game reads as unfair or as a puzzle you can solve. These guides cover the run loop, the interface, deciphering loot and the habits that keep an early kit alive.
How Extraction Actually Works
Understand the exit sequence on both raid maps, from the Returning Chime and Soul Trees to the partial escape a Smuggler Woodling offers you.
Beginner · the core run loopUpdated 2026-08-059 min readWhat You Lose When You Die in a Raid
See exactly what a death takes from you, what Pip's Pouch protects, how Soul Form works, and how to assemble a kit you can afford to lose tonight.
Beginner · risk and loss rulesUpdated 2026-08-059 min readUnidentified Loot and Ciphers
Two systems most players confuse: why unidentified drops are identified inside the raid, and which camp contact each cipher scroll should be handed to.
Beginner · loot systemsUpdated 2026-08-058 min readBeginner Mistakes That Cost Loot
The specific early habits that end runs badly, from queuing without an exit to selling a material your next camp level needs, each one paired with the fix.
Beginner · first two weeksUpdated 2026-08-059 min readSolo, Duo and Trio: What You Can Play
Which raid areas each party size can enter, why no duo queue exists, what the Brandrgarde trio gate blocks, and how solo and squad play differ in practice.
Beginner · party size and accessUpdated 2026-08-059 min read