GUIDE TOPIC
Build, Talent and Gem Guides
A build is a set of decisions that agree with each other. These guides cover talents, sockets, affix gems, equipment quality and the risk budget behind every loadout you take through the mist.
How the Build System Fits Together
Follow the chain from class to weapon, skills, talents, sockets, gems and the pre-run brew, and see why a build has to agree with itself to work.
Any level · build fundamentalsUpdated 2026-08-0510 min readTalent Points and Weapon Branches
Eight points, a level cap of twelve and thirteen exclusive choices decide your talents, and branch damage only counts while the matching weapon is drawn.
Level 2+ · talent planningUpdated 2026-08-059 min readAffix Gems and Socket Rules
Four gem families, two tiers and typed sockets decide which affixes you can actually equip, including the one-way rule that trips up almost every new player.
Any level · gearingUpdated 2026-08-059 min readGear Rarity and What to Upgrade
Eight rarity tiers, no upgrade system and thirteen Holy weapons: work out what a colour really buys you and where your next purchase should actually go.
Any level · gearingUpdated 2026-08-059 min readBuilding a Loadout You Can Lose
Pack a raid kit priced against what you can rebuild tonight, using Combat Bags, loadout presets, share codes and the tavern brew before you ever queue.
Any level · run preparationUpdated 2026-08-059 min read