Mistfall Hunter Wiki

Plan the raid. Keep the haul.

Use current-version data, build planners that check the game rules, and interactive maps between hunts, all in one place.

  • 503items
  • 259equipment pieces
  • 6,283mapped points
  • 165recipes

Plan a legal build

Compare all classes

Pick a class. The planners then check slots, sockets, gates, and prerequisites against the same rules as the game.

Interactive maps

Use the map to compare landmarks, objectives, enemies, treasure, portals, and extraction points across Hallowgrove and Brandrgarde.Hallowgrove2,942 mapped pointsBrandrgarde · South1,555 mapped pointsBrandrgarde · North1,786 mapped pointsOpen Interactive Map

One loop, four decisions

  1. Search

    Loot with a plan: check what a find is for in the item database and which pieces deserve bag space in the equipment database.

  2. Fight

    Enter with a legal loadout. The loadout simulator applies class, slot, socket, and affix rules before you risk the gear.

  3. Extract

    A haul only counts once you leave. Learn the exits on the interactive map and the timing in the first-hunt guide.

  4. Improve

    Turn the haul into permanent progress through camp upgrades, crafting, and vendors. You can then start the next run stronger.

Databases from the current version

Player guides

All guides

Read focused answers about extraction, classes, loot decisions, and camp progress.

How this wiki fits the game

What kind of game is Mistfall Hunter?

Mistfall Hunter is a PvPvE extraction RPG: you choose one of six classes, enter Hallowgrove or Brandrgarde alone or as a trio, fight the Corroded and other hunters, and keep only what you extract with. Falling in a raid costs the spoils you carry, making every fight a decision about risk.

Between raids the game continues at camp: storage, tasks, crafting, vendors, and tavern brews turn extracted loot into permanent progress. The search, fight, extract, and improve loop structures every page of this wiki.

Prepare before you drop

Start from the class overview to understand weapons and playstyles, then make the plan legal in the loadout simulator: it applies the same slot, socket, class, and affix rules as the game, so an impossible combination fails on this page instead of inside a raid. The talent planner and the weapon skill archive settle branch and skill questions before you spend points.

Before you queue, open the interactive map, pick your area, and memorize two exits. The first-hunt guide explains how to pick an objective and when leaving early is the stronger play.

After extraction, spend wisely

Check unfamiliar loot in the item database before selling: some materials block camp upgrades or crafting recipes much later. Vendor stock and unlock levels live in the vendor catalog, and tavern brews in Victory Wine.

When the game updates, the wiki follows: names, numbers, icons, and positions track the version you play, in all ten official languages.

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