GUIDE TOPIC
Raid, Route and Extraction Guides
Every successful raid is a route with an exit attached. These guides cover the launch areas, how to plan a loop you can reverse, and what to do when the plan meets another squad.
Hallowgrove: The Solo Map Guide
Hallowgrove publishes 2,942 verified markers on one surface floor. Learn which filters matter, where extraction sits, and how a first loop should be shaped.
Solo players · first Hallowgrove runsUpdated 2026-08-059 min readBrandrgarde North and South Guide
Brandrgarde ships as two trio-gated maps with a collapsing safe zone. Compare the verified marker counts for north and south and plan a squad route around them.
Squads · trio raidsUpdated 2026-08-059 min readRoute Planning and Exit Timing
Turn a marker map into a real plan: one objective, a loop you can reverse, two exits that share no approach, and the decision to leave made before you need it.
All players · run preparationUpdated 2026-08-059 min readMist Lords, Bosses and Elites
What a Mist Lord is worth, why Holy weapons come from map bosses, how elite markers differ from ordinary enemies, and when a boss fight is not worth the noise.
Intermediate · boss huntingUpdated 2026-08-058 min readKeys, Chests and Treasure Rooms
Every key names the area its lock sits in, so learn how the graded keys work, which map each area belongs to, and which containers are worth stopping for.
All players · loot planningUpdated 2026-08-058 min read