GUIDE TOPIC
Camp, Crafting and Economy Guides
Progress happens between runs. These guides cover camp upgrade order, stash discipline, crafting, vendors and how to tell a genuine upgrade from expensive clutter.
Camp Upgrade Order That Works
A defensible build order for all eleven camp buildings, with the level effects, the real prerequisites and the Gyldenblod costs that decide what to raise first.
New and returning players planning their first week of camp progressUpdated 2026-08-058 min readWhat to Keep and What to Sell
A method for clearing your Warehouse: reserve the materials your camp and forge already need, sell everything else, and stop hoarding loot you will never use.
Players whose Warehouse is full and who cannot decide what to dropUpdated 2026-08-058 min readAuction House and Vendor Pricing
How to compare a vendor payout against a post-fee auction return, why gems come out first, how listing slots work, and why buying gold risks your account.
Players deciding whether to vendor an item or list it at auctionUpdated 2026-08-058 min readForging, Recipes and Craft Timers
What the forge makes at each Workshop level, how long the jobs take, what the recipes cost, and when buying a finished piece beats crafting it yourself at home.
Players deciding whether to forge gear and gems or buy themUpdated 2026-08-058 min readEvery Currency, and How to Earn It
All fourteen currencies in one place: what each one buys, which are bought with money, which are earned by playing, and the two worth planning your week around.
Players trying to work out which of the fourteen currencies matterUpdated 2026-08-058 min read