Fourteen currencies, two that decide your week
The game ships fourteen separate currencies, and the honest summary is that two of them run your account and the rest are narrow. Gyldenblod pays for the camp, the forge and the shops. Soul Cocoons buy the high-end selection chests. Everything else is either a cosmetic currency, a single-shop token or a step in a conversion chain, and most players can safely ignore several of them for weeks.
That framing matters because the interface presents all fourteen with equal weight, which makes it look as though you are falling behind on twelve economies at once. You are not. If your Gyldenblod is growing and you know what your Soul Cocoons are for, you are keeping up.
The full list is Gyldenblod, Fate Coin, Soul Coin, Contract Sigil, Moonlight Nectar, Star Silver, Starsilver Spindle, Gyldenblod Gel, Echo of Fate, Slag, Gyldenblod Leaf, and the Glimmer, Brightsilver and Aureate Soul Cocoons. The sections below take them in the order they will actually start mattering to you.
Gyldenblod is the one that limits everything
Officially described as a precious universal currency, Gyldenblod pays for every camp level except the Stardust Altar, every forge job, everything in the Standard Store, Premium Shop, Tactical Item Shop and Secret Shop, and everything you buy at auction. Its costs escalate steeply: 50 Gyldenblod for Workshop 2 against 10,000 for a late Warehouse level.
The thing new players miss is that earning Gyldenblod in a raid is not the same as keeping it. It comes home in your Gyldjar, and the Gyldjar has a capacity limit that starts small. Raising it is the main function of the Gyldenblod Pool, which adds +50 at level 2 and climbs to +700 by level 9. Until that building is up, a rich run can be capped on the way out, which is the most annoying way to lose money in this game.
Two related items are easy to confuse with the currency itself. A Gyldenblod Gel is a consumable, not a balance: its own text says using one yields 400 Gyldenblod plus a chance at an Epic, Legendary or Holy item, so there is no reason to store them. Gyldenblod Leaf, despite the name, is a completely separate currency spent in the Destiny Map Store, covered further down.
The two Mall currencies
Fate Coin and Soul Coin both spend in the Mall, and the difference between them is where they come from. Fate Coin is the purchased one — the Deluxe edition of the game includes 2,500 of them, and the store material describes their use as cosmetic. No amount of raiding turns into Fate Coin.
Soul Coin is the earned counterpart. The developers have handed it out through login rewards and launch reward campaigns rather than selling it, so it accumulates from playing and from events. It buys from the same Mall, which means a patient player can reach some of the same cosmetic items without spending money.
Neither one affects your power, and neither is worth reorganising your play around. The practical advice is narrow: if you own Fate Coin from an edition purchase, spend it on the cosmetics you actually want rather than saving it, and check the Mall when a Soul Coin reward lands so the balance does not sit unused.
Soul Cocoons and the shops that take them
Three cocoons — Glimmer, Brightsilver and Aureate — form a quality ladder, described in game as remnants left behind after purification, with the Aureate one called the most precious remnant of the Soul Harvest. Each has its own shop: the Glimmer Shop, the Brightsilver Shop and the Aureate Gold Shop.
What they buy is the reason to care. The Glimmer Shop stocks an Epic Weapon Selection Chest and a Legendary Material Selection Chest. The Brightsilver and Aureate catalogs move up into Legendary weapon, armor and accessory selection chests, Holy Material Selection Chests, a Full Moon Soulcatch Net and the Soulbound Serpent Crystal. A selection chest lets you pick rather than gamble, which makes these among the most efficient purchases available to a mid-game player.
Because the catalogs are small, the sensible approach is to decide what you want before the cocoons arrive. Browse all three catalogs before you spend, pick the chest that fits the class you actually play, and save toward that instead of spending the moment you can afford anything. These are earned slowly enough that a wasted purchase hurts.
Echo of Fate and Gyldenblod Leaf
The Destiny Map Store is the largest catalog in the game, and it runs on two currencies. Gyldenblod Leaf covers the bulk of it, and Echo of Fate covers the rest. Between them they buy crafting materials of every tier — Adamantite Ingot, Celestigold, Exquisite Silk, Fine Leather, the full runestone ladder, Agate and the common woods — plus Excellent, Epic and Holy selection chests for armor, weapons, accessories and materials.
Echo of Fate is described as an echo coalesced from the Fate Chart, exchanged for items in the Fate Chart Shop. Gyldenblod Leaf does not carry a finished in-game description at the moment, so what the game tells you about it is thin. What it does is not in doubt: it is the currency most of that store's offers are priced in, and the store is where a player short on a specific material should look before farming for it.
Treat these two as your material supply line rather than as savings. If a camp level or a recipe is blocked on one missing ingredient, this store is frequently the fastest way to unblock it — cheaper in time than another three raids, and it pairs well with the reserve list described in what to keep and what to sell.
Slag, Star Silver and the Starsilver Spindle
These three form the only real conversion chain in the game. Slag is smelting waste that seems worthless; accumulate enough and it exchanges for Star Silver. Star Silver is refined material with a starlike shine, and it is the currency of the Curio Shop. Star Silver in turn becomes the Starsilver Spindle, described as a spindle of Star Silver and threads of fate, and the spindle is the thing the chain exists to produce.
Where spindles go is worth knowing before you invest: they are what the Stardust Altar takes. Its second level costs one, its third costs three and its fourth costs six — the only camp building in the game not paid for in Gyldenblod. What those levels deliver is a cosmetic transformation of the altar plus two unlocked tasks, so this chain is a vanity project rather than a power curve.
That is not an argument against it, but it is an argument for doing it last. If you are choosing between a spindle and a Warehouse level, the Warehouse wins every time. The order in which the rest of the camp deserves your Gyldenblod is set out in camp upgrade order that works.
The two specialists
Contract Sigil is described as a sigil bearing an ancient oath, used within the Contract system to exchange for items. It is a closed loop: you earn sigils through that system and you spend them there, so there is no cross-planning to do. Check what your current sigils can be exchanged for rather than letting them accumulate unexamined.
Moonlight Nectar is the most charming entry on the list. It is a brew no Woodling can resist, and you trade it to them for Raw Ore. That makes it a materials tap rather than a shop currency, and it is genuinely useful when a craft is short on ore and you would rather not spend a raid looking for it.
Worth noting alongside these: not every consumable system runs on currency at all. Victory Wine is paid for in materials, with Hero's Ale asking Malt ×3 and Hops ×1, Warblood asking Hops ×3 and Wild Berries ×1, and Gods' Brew asking Wild Berries ×3 and Crystal Nectar ×2. The Victory Wine planner shows what each brew unlocks, and none of it costs a coin.
What to plan around, and what not to
Plan around Gyldenblod and Soul Cocoons. Everything else follows from what you happen to pick up. A useful weekly habit is to check your Gyldjar capacity against how much you typically bring home, and to look at the three cocoon shops before a big raid session so you know what you are farming toward rather than discovering it afterwards.
One open question deserves a plain answer: a seasonal reset is confirmed, and the developers have said some long-term progression carries over, but they have never published which currencies or balances survive it. Nobody can tell you today whether a saved pile of anything is safe. Given that, spending on things that improve your runs now is the defensible choice, and hoarding against an unannounced future is not.
Where to go next
Open the vendor list and read the three Soul Cocoon shops plus the Destiny Map Store side by side. Ten minutes there tells you what your rarer currencies are actually for, which is more useful than any amount of accumulating.
Then check the item database for anything in your bag you cannot identify — several currency-adjacent items look like junk and are not. If your Gyldenblod is the constraint rather than your knowledge, the selling side of the problem is in auction house and vendor pricing, and the buildings worth spending it on are ranked in the camp planner.