The honest state of the answer

Seasonal resets are confirmed. The developers said so directly in the pre-launch community AMA, and they added one qualification: certain long-term progression elements will carry over. That sentence is the entire published basis for every reset discussion happening right now, and it names no system at all.

So the truthful summary is short. A reset will happen, something survives it, and nobody outside the studio knows which parts. There is no published list of what wipes, no list of what carries, no date for the first reset, and no post that has narrowed either. The largest Steam thread on the subject ran past seventy replies without an authoritative answer appearing in it.

Confident tables circulate — this carries, that wipes, currencies convert at such a rate — and none of them are sourced. If you are making a decision that only pays off after a reset, you are betting on rules that have not been written down anywhere you can check.

What has actually been confirmed

Three things are on the record and can be planned around.

First, resets exist and are part of the intended cadence rather than a one-off. Second, some long-term progression carries over — the developers' own phrasing, unqualified by examples. Third, the season is currently considered to run three to four months, which was stated as a working intention rather than a schedule; no end date for Season 1 has been published, and the developers said roadmaps go out toward the end of each season, so the concrete answer is likely to arrive late rather than early.

There is one further data point that behaves like a partial answer, and it is about the pass rather than about progression. The Season 1 pass, the Slumbering Contract, is free after seven cumulative login days, and staying active renews the next season's pass for free too. That is an explicit cross-season commitment, and it is the only one that exists in writing. Read the Season 1 breakdown for how the pass and the season's task track fit together.

What has never been published

It is worth being specific about the gaps, because vagueness is how bad advice creeps in. None of the following has been addressed by any official source: whether camp building levels reset, whether character level and talent points reset, whether warehouse contents survive, whether equipment and gems survive, whether the fourteen currencies are wiped or converted, whether Auction House listings are cleared, and whether cosmetics are affected.

Path of Glory sits in the same fog. The ladder's seven tiers, its point thresholds, its decay behaviour and its reset handling are all unpublished, and the ladder has never been named as part of the progression that carries over. If you are budgeting weeks of your season towards a climb, how the ranked track scores runs is worth reading first, but it will not tell you what happens to your tier in three months, because nobody has said.

It is also worth knowing where a real answer would come from when it arrives. Every substantive statement about this game's structure so far has appeared in a dated developer post — the community AMA, the dev notes, the launch announcement — rather than in patch notes or in the client. When the reset rules are published, they will show up in the same place, most likely alongside the end-of-season roadmap. Until a post with a date on it says otherwise, assume the answer does not exist yet.

The one thing you can rule out is a claim made with numbers. There is no published conversion rate for any currency, no announced compensation package, and no stated grace period. Anything presenting those as fact is an estimate wearing a table.

Invest in the things that pay this week

The way to make decisions under this much uncertainty is to stop asking what survives and start asking what has already paid for itself before the question becomes relevant.

Camp levels sit firmly in that category. A camp building level improves every run you make from the moment you finish it, and with a season floor of roughly three months, anything you upgrade in the first weeks will have paid out hundreds of raids' worth of value long before a reset is on the calendar. The Warehouse is the standard first target for a reason: it runs to thirteen levels, storage is the bottleneck almost every player hits first, and material stack limits have been explicitly ruled out as a fix. Goddess Statue, Gyldenblod Pool and Workshop level 2 follow for most players, with the whole camp pushed to level 2 before anything goes to level 3.

Character level is the other safe bet, because the ceiling is low. The cap is level 12, and talent points arrive at levels 2, 3, 5, 6, 8, 9, 11 and 12 — eight points in total, with nothing granted at 1, 4, 7 or 10. Reaching the cap is a finite project rather than an endless grind, every current talent is a single rank so there is no point-stacking treadmill, and you can rearrange your build between runs at no cost. Filling out a tree in the talent planner is worth doing now regardless of what a reset does to it, because the payoff arrives immediately.

The things worth being careful about

Hoarding is the behaviour most exposed to an unpublished reset. Materials you are keeping for a recipe you have not decided to make, currencies you are saving for a purchase you have not chosen, and a warehouse full of gear one level above what you actually raid in are all deferred value — and deferred value is exactly what a reset threatens. Spend towards a specific, chosen outcome and the reset question stops mattering.

Gear is the easier case than it looks. Weapons and armour have no upgrade system, and there is no salvage or disenchant system either, so a piece you are not wearing is not an investment in anything. Either it is in your loadout, listed on the auction, or sold. The habit that costs players the most is stockpiling a "next tier" set they never quite equip.

Real money deserves one plain sentence. Purchases buy cosmetics through Fate Coin, and nothing has been published about how cosmetics are treated at a reset either way. Buy them because you want them now, not as a hedge.

The one place caution costs you

There is a failure mode in the other direction, and it is worth naming because reset anxiety produces it. Some players are refusing to progress at all until the rules are published — sitting on materials, avoiding camp upgrades, keeping a minimal loadout in case everything vanishes. That reliably costs more than a reset would.

The reason is arithmetic. If the season runs three months and your camp is under-levelled for the first six weeks of it, you have paid a certain, immediate cost — worse storage, weaker healing, a lower Gyldjar cap, no access to higher forging tiers — to avoid an uncertain, distant one. Even in the worst plausible case, where a reset takes more than anyone expects, the runs you made in the meantime already happened and the gear you extracted already got used.

The balanced position is to progress normally and simply avoid long bets. Anything with a payoff horizon inside a few weeks is fine. Anything whose payoff you are imagining after the season boundary is where the caution belongs.

What to do next

Pick the two camp buildings you are pushing this season and finish them, rather than spreading upgrades thin across all eleven — that is the investment least affected by anything a reset might do. Then spend your unspent talent points in the talent planner instead of saving them for a build you have not settled on; they cost nothing to move later.

If you want the fuller picture of what Season 1 actually promised and what is still only announced, Season 1 Soul Hunt covers the pass, the challenge chapters and the features that have not shipped yet.